By Matt Espineli on
Taking Advantage Of Your Time At Fort Joy
Divinity Original Sin II is an RPG filled to the brim with clever dialogue and hidden secrets, so much so that you could spend well over 10 hours in the opening area, Fort Joy, alone. To help you make the most of your early adventures across Rivellon, we've highlighted nine cool things you might’ve missed in the fort. Be wary; there are potential spoilers ahead.
Was there anything you can do at Fort Joy that we missed? Let us know in the comments below. While you're at it, you can also watch the video version of this guide.
For more about the acclaimed RPG, be sure to read our Divinity: Original Sin II review. The game is out now for PC, but it's been in Steam Early Access for almost a year. It's the sequel to our 2014 PC Game of the Year, Divinity: Original Sin, and it netted over $2 million from 40,000 fans on Kickstarter. It features over 1,200 characters, all of them fully voice-acted.
For more on how to better play Divinity: Original Sin II, check out our roundup of glass guides, tips, and walkthroughs.
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Can yu deduct cell phones as part of the housing allowance deduction. Divinity: Original Sin II is an upcoming role-playing video game, which can be played Microsoft Windows, officially scheduled to release in December 2016. It was released as early access on Steam on September 15th, 2016. Bishop Alexandar the Innocent declares all sorcerers to be criminals, so a group of four sorcerers embark on a quest to defeat him.The player will be able to choose their character's stats, race and origin story and can recruit up to three companions to assist them. Skill crafting system allows players to mix and change their skills.
There are many side quests are available in Divinity Original Sin 2. Every quest offers you different rewards and different experience. The quests seem to be confusing as they don't have icons to know which one is having side quest. Check out the instructions we have given to complete the quests successfully in Divinity Original Sin 2 below.
List of Fort Joy Ghetto Side Quests:
Every Mothers Nightmare:
This quest is given by a woman named Fara, when you meet and talk to her at the west of the Way point in Fort Joy.
Most Dangerous When Cornered:
This quest starts at the North East of the Shrine of Lucian. It looks like a old castle on the map. Once you reach the place, you will be stopped by some Magistars, talk them down or fight them. You will find another man is fighting with other Magistars, if you help him, he will mark a point on your map, then ask him to come for a visit.
The Cursed Ring:
The quest starts when you find Ring of Braccus and put it on. You will be cursed and you can't lift the curse by removing it. According to quest, you will have to find the ring's another owner to break the curse or you can bless youself and take the ring off to prevent curse debuff.
The Imprisoned Elf:
This quest can be given by either Griff along with his companions or in the Elf cave, when you talk to a Elf beside the fire. Griff captured a Elf, he wants you to find, what happend to his supplies in order to free the Elf. Take the path South out of the town and go to the beach south to find Dreamer Lizard. You can convince him to give back supplies as a Lizard or Red prince or defeat him. Now go back to the Griff, you can give him supplies to get the Key or fight him, but he is tough one to beat. Then free the Elf and go back to Elf cave. There he will tell you about the way to enter the dungeon from the beach. Here you need to use shovel or Lizard to dig for the entrance to enter it.
The Murderous Ghiest:
You will find three thugs playing cards on the wall of Fort Joy, who wants fee from you. You can either fight them or talk them down. You will find a Magister on the east, who will give you quest when you talk to her. Then go to the South East Beach, there you will come across a level 4 Migo, who is pretty strong. Once you defeat him, bring back the ring to the Magister and collect EXP and Reward.
The Purged Dragon:
Travel the far West of Lucian Shrine according to the map. There you will find a Dragon in shackles. The Dragon will gives you quest, if you free him. Dragon asks you to find a wand from witch in a cave nearby or put him down. The which is found nearby, fight her and her companions and get the wand and a spell. Go back to the Dragon, he will transform into lizard and rewards you.
The Shakedown:
This can be found once you enter into the Fort Joy. You will find two thugs and elf having conversation at entrance. You can talk to them or fight them if you want some bonus EXP and loot. Then go to the south part of the town and enter the cave. You will find Elodi inside, talk to her and she will thank you for help.
The Teleporter:
Travel west from the way point in Fort Joy. There you will find Fara on the wood and a guy down below. This guy will give you quest of getting Teleport gloves by defeating some monsters. Go to the out of the town to the west and follow the beach up North, there you will have to defeat some Crocs to get the gloves then go back and meet the guy who gave you quest.
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The Vault Of Braccus Rex:
In the quest Most Dangerous when Concerned, you will have to save a guy to get this quest. Have a conversation with the people in the Seeker's Hideout to know about Hideout to the north on the beach. Deal with the salamanders on your way and reach the cave. Enter into it and get to the end by crossing invisible illusion bridges. Once you find the illusionist, defeat him and he will drop the Ring of Braccus. Keep following the path to the end, where you will find Soul Jars to interact. You will find illustionist Soul Jar there, you can ineract and free his Soul.
Withermoores Soul Jar:
This is can be found in the Shakedown quest where you will find Elf in the cave. In that cave, you will see two kids playing hide and seek. There you will have to talk to Mody and participate in hide and seek, find him first time and second time, he goes invisible. Walk up to the ramp on the east part of the cave to find him, then he will chat with you. You need a shovel or Red Prince/Lizard to dig a hole that he shows you.
Once you are done, go to the bottom and pull out spear from Withermoore then he will give you quest. You will get the Spear as a reward which will be your first weapon. You will have to enter into the Fort Joy to do this. It is found on the Prison floor of Fort Joy at the area with the silent monks. Keep going in the north hallway then you will come across a lever at the end near an alter. You will find a door at alter which leads to courtyard.
Use the switch and go down into crypt. You will come across poison traps, Use Teleport to put barrels over the poison and go to the other side. You will see many soul jars other side, search for the plaque that says Suplicant, which is Withermoore's Jar. Then you will have to fight with spawn skeletons and set off traps. You can also absorb the soul or free withermoore. You can also free him, which will kill withermoore and absorbs the soul. Then go back to withermoore and take his belt.
Not content with the 9/10 we gave Divinity: Original Sin 2 upon its release in September last year, Larian has spent many of the months since reworking elements of its landmark RPG. The results come to PC on August 31 in the form of a new Definitive Edition – or, as it should have been called in homage to the studio’s first game, Defined Definity. I’m prepared to die on this hill.
The update, like the one Original Sin enjoyed before it, brings change by the literal boatload. Some improvements are in response to fan feedback, like a reworked final act for the campaign, which now hosts several new fights.
Divinity 2 Fort Joy Secrets
Others are convenience tweaks you might never have thought to ask for, including a clearer journal and shared party inventory.
The upgrade is completely free for those who already own the game, which makes the purchasing decision easy for the many among you who picked up this Steam bestseller already. But, of course, there’s another significant investment involved in playing this uncompromising RPG: time. Is another 50 or 100 hours of this experience worth it?
Story Mode
While Classic Mode is officially considered Divinity: Original Sin 2’s ‘normal’ difficulty, it’s far more demanding than the ‘normal’ you might find in any triple-A RPG. The blurb asks for cunning, resourcefulness, and preparedness. It also, in my experience, requires a certain amount of selective roleplaying. Killing off or ditching too many of Fort Joy’s potential companions in the first act can leave you with a severely underpowered party that will struggle to brute force their way through some of Divinity 2’s difficulty spikes.
The Explorer Mode proved more forgiving, designed to still “reward clever thinking in and out of battle.” But it didn’t go nearly as far as the lowest rung of difficulty in Divinity’s peers – the Story Time Mode in Pillars of Eternity, or Story Mode in Beamdog’s Baldur’s Gate remasters. The latter went so far as to make death impossible, removing the tactical experience entirely.
Secret source
For those particularly keen on Divinity's combat system, the PvP Arena mode has been expanded with new characters and game-changing Mutators - like suddenly-sprouting wings.
Divinity: Original Sin 2 now has its own Story Mode. True to Larian style, it’s not a total walkover – death is still a pertinent concern, as my earliest battles have made evident. But it makes fleeing and resurrection easier, and is specifically designed to showcase “the fun and the fantasy, not rigorous challenge.” Given that Divinity’s routinely gruelling battles might otherwise prevent newcomers from seeing the inventive quests and wonderful character writing of Original Sin 2, that can only be a good thing.
Old faces, new voices
Larian has re-recorded 150,000 words of Original Sin 2’s script for the new edition. And in the opening minutes of the game, I’m struggling to work out why that is. The game’s existing voiceover were largely respectable and, sometimes, even inspired. The addition of companion voices when the game left early access, for instance, transformed Lohse in particular from a try-hard clown into a layered and genuinely funny supporting character.
It’s not clear what has qualified certain lines for a do-over where others have been left as they were. As far as I can tell, the game’s very first conversation with a Magister is identical in script and tone – yet entirely re-recorded. By contrast, those with the guards on the next door remain untouched, as does a subsequent exchange with the Yorkshire-accented Magister investigating a killing.
Presumably, there are factors beyond my ken at work here – minor script tweaks, perhaps, or original actors who couldn’t make it to new sessions. But from an outside perspective some of these decisions are mystifying, if harmless.
Mercifully, Larian hasn’t fiddled with the excellent narration of the descriptive passages in Divinity’s dialogue. And I was treated to a very human-like bleating from a sheep this time around, which is a strong contender for the most Divinity thing in Divinity.
Divinity Original Sin 2 Fort Joy Dungeons 2Crate training
Divinity: Original Sin 2 begins with your passage by prison ship to an island where magic-users are banished. Here’s what I’ll say about that ship: it must be very tall. Larian has added a new tutorial, and the way this has been managed is by shifting the lowest deck one floor up, so as to make room for a new tutorial area underneath. It’s a charmingly simple solution and one that makes for a friendlier introduction to the game as a whole.
I particularly like the fact that it starts by asking you to move a bunch of boxes stacked against a door. Divinity’s interactivity, bolstered by a new physics engine in the Definitive Edition, is the calling card of the series. In fact, there are a couple of decks of cards in the tutorial you can chuck around should you wish.
Perhaps the most important addition with this new tutorial is how it teaches you to explore the nooks and crannies that would be window dressing in other RPGs, exposing the game as the sprawling environmental puzzle it really is.
Divinity Original Sin 2 Fort Joy Dungeons Movie
Divinity’s complex combat gets a brief but proper showing too, and Larian’s personality is unmistakable, even in training. Combo effects are introduced via a sleeping Magister, who has foolishly planted his chair in a puddle, just an arm’s reach away from a spare Electric Discharge scroll. And, without spoiling anything, the studio can’t resist teaching you a painful lesson in letting your guard down after a fight.
It’s all over in a few minutes, and should help any new player get to grips with the intimidating depth that can make starting your first Divinity game feel like falling into a well. Meanwhile, those on a second playthrough can simply climb the ladder to the next level, avoiding the rigmarole entirely. Perhaps every game should have a tutorial deck.
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